Google Tech Talk November 3, 2010 by Victoria Van Voorhis. Victoria Van Voorhis ABSTRACT Rochester, NY is on Second Avenue on the challenges of serious games software and interactive media from the margins into the mainstream through the K-16 spectrum. Their basic problem is that, given the efficacy data we have on serious games, are not integrated into the educational experience of today's students? Based on his years as a teacher in the classroom, aleader in the creation of new media for integration in the curricula of schools and a business strategist, will offer a unique and multifaceted. Van Voorhis believes that the solution to the challenges of design and development of serious games are essential for the scale of possible outcomes. More importantly, he notes that have not been informed of the serious games business models developed through the publication of effective strategies for financial sustainability. Van Voorhis suppliesTips for dealing with these problems while focusing on the best games of learning outcomes to offer K-16 teachers and students. Victoria Van Voorhis has worked in education and technology for more than 15 years: through the speaker. She is the founder and CEO of Second Avenue Software, Inc., a woman-owned business that specializes in the development of award-winning, interactive media and serious games for education and training. Your goal for the Second Avenue Software is creative...

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